Bad Name Index Error on Packing
Whenever I try to pack my game it keeps having the error:
"LogInit: Display: LogLinker: Error: Bad Name index -1/96"
"LogInit: Display: LogLinker: Error: Bad Name index -1/108"
Please someone help me, I've spent so much time in this project, I already have searched the error in the internet but none of the ones I've found is similliar to me nor have answers.
asked Feb 02 '18 at 05:19 PM in Packaging & Deployment
Check the lines around where the errors first appear in your logs. Those assets might be the culprit.
Looking at the log I think you should check the following: - you're missing the crouch action used in the Ue4ASP_Character. Add the binding and see if an error disappears. - open the WaveMode asset and check if all is good. Save asset even if it look ok.
I had this same problem a minute ago and fixed it by checking my animations, skeletons and physics assets for errors.
Hope it helps.
answered Feb 13 '18 at 07:38 PM
For anyone show still has this issue. You can find the asset causing this by building the engine from source and adding breakpoints here and here. Loading the project then already triggers the breakpoints. In the stacktrace you can then find the call to UObject::Serialize(FArchive & Ar) which will reveal the name of the asset that is causing the issue: In my case BT_Unit_Default. Which is a Behavior tree. I made a new Behavior tree and copied all the nodes into it and that fixed the issue. I guess it was some internal error in the behavior tree.
Same issue, I found the problem by changing the "verbosity" :
Change Cooker Progress Display Mode to Names and Remaining Packages in
It'll display the progression file by file, at least you'll know were to search the issue (resaving/compiling file, ...)
answered Oct 10 '18 at 04:10 PM
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