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Timeline resetting location after finished?

I am trying to do a rope swing where a cable fires from the player to wherever a "hook point" is, this is done via a timeline, however whenever the timeline fires off the cable resets to where the player is facing and is not staying at the hook point.

my blueprinting part 1: https://gyazo.com/ab6adbc7392f9ec662b523f93a60684c

part 2: https://gyazo.com/4a01a6f43c8d7490de25b159624659e3

My timeline: https://gyazo.com/cff721bf613c7ab944c010672d70ef80

I have come to the conclusion it is a timeline issue, however I might be wrong.

Product Version: UE 4.16
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asked Feb 02 '18 at 09:03 PM in Blueprint Scripting

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avatar image ThompsonN13 Feb 03 '18 at 01:11 AM

three things: first: Is your cable part of your character? if it is then it is tied to the rotation of the character and you will want to look into spawning a cable actor instead. second: Can you post a video of at least some pictures of the behavior. some showing what is actually happening and tell us a little more about what you want to be happening. Third: next time you post some blueprint pictures can you make them a little higher resolution they are a bit hard to see at their current size.

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