From Level to Level. Data transfer
I read a lot of topics which are almost duplicating each other regarding transfer a native type data from level to level and also about creating a nicely compound loading screens. BUT HELL, how you guys are passing the more complicated data rather than your very valuable scores and jump counts??
I mean, i got a team of fully rigged characters created using modular based technics which got fully constructed within the gaming process.
How I suppose to transfer that amount of data only using these Game Instances which are loose all info regarding referenced units (as far as the targets were disposed already).
I saw twice of a couple of times something regarding usage of "Seamless Levels" and transition maps but din't find more rather than just how to enable this. But how can actually USE it, but NOT JUST ENABLE it?
Right now I'm personally trying to push data into some .csv files, organized by Ids and stuff which could be after be pushed into this Game Instance, but I really got feel that I'm just wasting my time for this stupid process which should be normally organized somehow years ago but I just don't know how to use it normally because of lack of normal documentation regarding a such important aspect.
asked Feb 02 '18 at 10:41 PM in Using UE4
Its maybe not perfect answer, but you could give try to https://www.unrealengine.com/marketplace/rama-save-system
answered Feb 03 '18 at 12:19 AM
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