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How do you rotate a component around the player?

I'm trying to create a staticmeshcomponent in my character's blueprint that rotates around that character/player, sort of like a planet circling the sun or like when a character is dizzy in a cartoon and birds fly in a circle over their head. I can't seem to figure out how to get this to happen, unfortunately. Any help would be appreciated greatly. Thanks for reading.

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asked Jul 28 '14 at 12:40 AM in Blueprint Scripting

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Matt Cohen
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In Blueprint Editor -> Components .-> add Component -> rotating Movement

I havent used it but it looks like it should do what u want.

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answered Aug 01 '14 at 12:29 AM

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Spaehling
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avatar image Matt Cohen Aug 01 '14 at 12:31 AM

I can't figure out how to get that feature to function properly. No matter what I do with the rotating movement component, it doesn't work.

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