How do you rotate a component around the player?

I’m trying to create a staticmeshcomponent in my character’s blueprint that rotates around that character/player, sort of like a planet circling the sun or like when a character is dizzy in a cartoon and birds fly in a circle over their head.
I can’t seem to figure out how to get this to happen, unfortunately. Any help would be appreciated greatly. Thanks for reading.

In Blueprint Editor → Components .-> add Component → rotating Movement

I havent used it but it looks like it should do what u want.

I can’t figure out how to get that feature to function properly. No matter what I do with the rotating movement component, it doesn’t work.