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Is it possible to offset LOD level settings? (lvl 0,1,2 to 1,2,3 - performance improvement)


I thought about manually accessing the LOD system via script/blueprint to offset all used LOD levels to the next level. Example: if I go to the main menu and then to the graphics settings to change the mesh complexity (poly count) from normal to low, I want the LOD levels to be offset by one level. So the currently used LOD levels would change from 0, 1, 2, 3 to 1, 2, 3, 4. If I'm not mistaken this could greatly improve the gaming performance, which would be especially useful for weak computers.

I thought about other potential ways to make this possible. What do you think?

  • completely switch to another LOD system

  • switching from LOD levels 0,1,2,3 to 4,5,6,7

And another question. If it is in any way possible to manually change the LOD levels for graphics settings, is it only possible for static meshes or can this be applied to characters as well?

Thank you so much for your answers! :)


Product Version: UE 4.18
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asked Feb 03 '18 at 04:42 AM in C++ Programming

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