Build :
- Build : 1945001
- Install path : D:/SoftwareFroyok/Rocket
Specs :
- GTX 460 M (netbook)
- Windows 7 x64
- 16GB of Ram
- UAC : Disabled
Description : Moving/Rotating a blueprint object in “Simulate” mode will breaks its Material Instance connection.
Repro steps : Create a blueprint object (in the content browser), add a scene component, add a static mesh component under the scene component and load a static mesh. Link a material instance to this component. Create a setup that allow you to update a parameter of the MI in realtime. Enter “Simulate” mode, move or rotate the object in the main viewport (not in the blueprint window).
Results : Moving/Rotating the object breaks the MI pointer, therefore the realtime update stops. It even looks like the material get backs to its default settings.
Expected : Expected behavior would that the MIC is still updated properly even if the user move/rotate/scale the object in the scene.
My current blueprint graph :