Video texture doesn't play on ios
I've got a video texture assigned to a button in UMG(Basically a tutorial for the game I've made). I've setup everything properly(including setting the path to the video as relative, attaching the Play Blueprint to OnMediaOpened blueprint, including the Movies folder in project settings for additional folders to inlcude in cooking), and the video plays well in the desktop editor, but when I launch on my iPhone 5s(IOS10), the video doesn't play. Is there something that I might be missing?
asked Feb 03 '18 at 08:52 AM in Packaging & Deployment
Thanks, after hours of messing with formats and testing, this was the problem. Was launching to an iPad, but the video files were not being packaged as part of it so the app couldn't find any video.
Got it working by hitting "Launch Options-Project Launcher-Advanced" and then changing the launch config to "Shipping" and "By The Book".
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