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Video texture doesn't play on ios

I've got a video texture assigned to a button in UMG(Basically a tutorial for the game I've made). I've setup everything properly(including setting the path to the video as relative, attaching the Play Blueprint to OnMediaOpened blueprint, including the Movies folder in project settings for additional folders to inlcude in cooking), and the video plays well in the desktop editor, but when I launch on my iPhone 5s(IOS10), the video doesn't play. Is there something that I might be missing?

Product Version: UE 4.16
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asked Feb 03 '18 at 08:52 AM in Packaging & Deployment

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avatar image TpSlimigt Mar 16 '18 at 01:27 PM

Hello I have exactly the same problem as you and I would like to know a solution to this as well. The only difference is that I'm working in 4.18.3 and testing on an iPad pro(10.5 inch).

avatar image AronD Mar 16 '18 at 02:00 PM

Hi, I still have this issue when I launch from the editor, but I've figured out, that when I package the game as an IPA, and put it on the device, then the video plays well.

avatar image thegiffman Mar 16 '18 at 07:17 PM

I've found this to be true in my experience - "Launch" simply doesn't copy the video files. I created a custom launch configuration for this purpose that works, and I'm not sure why it does any different.

avatar image virtualHC May 02 '18 at 07:56 PM

Creating a custom Launch Profile also fixed this for me. Thanks. I'll report this as a bug.

avatar image TpSlimigt Mar 19 '18 at 11:38 AM

Thank you so much that worked for me too!

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Thanks, after hours of messing with formats and testing, this was the problem. Was launching to an iPad, but the video files were not being packaged as part of it so the app couldn't find any video.

Got it working by hitting "Launch Options-Project Launcher-Advanced" and then changing the launch config to "Shipping" and "By The Book".

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answered Mar 05 '19 at 01:16 PM

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