Money wind tunnel

Dears, I’m building a Money wind tunnel that could be used to blow spheres or other meshes. The idea is to end up with a VR game in which the people can try to grab those floating objects and win prizes.

I’ve been trying to address this by creating a blueprint that applies a force to a sphere. The force would be constantly updated to modify the direction of the force to end up with a vertex-like trajectory. Could you please let me know if my approach is correct or if any other would do the job?

Thank you in advance =)

a way to do this is to simulate the physics in a animation program and then swap out the item when the player grabs it this would be the way to go without being to expensive and simulating it in the engine. This method would also result in the most realistic physics. Or you could simulate it in the engine by setting the gravity on the items to 0 so they float around like they are in a wind tunnel.

i seem to remember some tutorials on rivers and conveyors where they applied a force to physics objects that overlapped a box collision. it seems like a pretty simple solution.