Materials with grass on a Static Mesh

I’ll keep this simple.
I’m trying to make use a material that has grass (meshes) built into it on a Static Mesh. But the grass doesn’t seem to show up. Is it possible?
Thanks in advance.

So there is an Experimental feature call Procedural Foliage
https://docs.unrealengine.com/en-us/Engine/OpenWorldTools/ProceduralFoliage/QuickStart

Even thou the tutorial is on landscape if you are in latest engine(I’ve tested it in 4.20.x+) you will see more options to spawn on static meshes even BSP

thou its not on material, its the only way I’ve found to spawn grass on static mesh, I have a CL that lets you spawn on specific material but its changing the Engine Code

Not exactly what I’m looking for, but thanks. This looks helpful. I want to tell the foliage to only spawn on certain material blends/alpha mask from the shader.

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