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How to handle disconnections

As the title says, I want to know how the player would handle being disconnected/rejected from the server using blueprints

Product Version: UE 4.15
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asked Feb 04 '18 at 04:14 AM in Blueprint Scripting

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2 answers: sort voted first

I couldn't understand your question completely but I think Find Session node has a executable - On Failure that can resolve your issue.

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answered Feb 04 '18 at 09:10 AM

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hokage naruto
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avatar image TheGrimDeathZombie Feb 06 '18 at 07:54 AM

I am using Dedicated Servers not sessions

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PlayerControler has function End Play, Gamemode has OnLogout maybe it could help.

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answered Feb 06 '18 at 09:54 AM

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avatar image TheGrimDeathZombie Feb 07 '18 at 07:51 AM

This doesn't help, I am trying to detect if the player was kicked/banned so i can notify them of why they cannot connect to the server/got kicked from the server

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