UMG 3d text input question/bug
I’m working on a 3D Widget. I have buttons and sliders working.
After searching the forums I seem to be experiencing a similar problem to one that popped-up in 4.13:
Was this solved with a different workflow I should be using for the text input box?
On my 3D Widget Blueprint...When I switch my Widget User Space from World to Screen text input is possible. Otherwise it's not. So...I built a temp work-around where I click a button and it launches a standard UMG/HUD that I add to viewport and pipe the text from that to the 3D UMG widget. But I’d like this to work with text input for VR and not need a the HUD that sticks to the screen.
Any thoughts or help would be appreciated!
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