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UMG 3d text input question/bug

I’m working on a 3D Widget. I have buttons and sliders working.
I want to enter text.

After searching the forums I seem to be experiencing a similar problem to one that popped-up in 4.13:


Was this solved with a different workflow I should be using for the text input box?

On my 3D Widget Blueprint...When I switch my Widget User Space from World to Screen text input is possible. Otherwise it's not. So...I built a temp work-around where I click a button and it launches a standard UMG/HUD that I add to viewport and pipe the text from that to the 3D UMG widget. But I’d like this to work with text input for VR and not need a the HUD that sticks to the screen.

Any thoughts or help would be appreciated!

Product Version: UE 4.18
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asked Feb 04 '18 at 03:11 PM in Bug Reports

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avatar image Jeff A ♦♦ STAFF Feb 12 '18 at 03:44 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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