Matinee Sound Track cuts out after Pause / Resume
I'm currently working on a project that focuses on using a lot of Matinee sequences to play through animations and story elements. We allow player's to stop mid way through the Matinee, move about and interact with the scene, and then later resume it, having the characters and dialog pick up right where they left off.
Everything worked great except when I upgraded from Unreal 4.2.1 to 4.3.0 the Dialog in Matinee no longer continues playing after it is stopped and resumed but just cuts out completely until the Matinee is completed...
Because it is just a prototype we are using one long sound file for the dialog so I think it just cuts out the currently playing sound. I can always break up the sound into multiple files but it would still stop the current sound and only play the next in line which would be strange to players if they miss part of the dialog.
Is there a setting that got messed up in Matinee or the Sound Files? I can't seem to recall how I got it working or if that was just a fluke and I need to find a work around for this until we find a more permanent solution.
asked Jul 28 '14 at 03:54 AM in Blueprint Scripting
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