Cannot Render Static Texture from Render Target
I am trying to use a render target to pre-render some noise as shown in this tutorial from Epic.
I am following the steps shown but having no luck,
The render target is staying empty, it has the following settings:
My blueprint and material have the same settings as the tutorial.
I have put the blueprint actor into the scene and used a print string node to check that it is being called,
Thanks in advance!
asked Feb 04 '18 at 02:38 PM in Rendering
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