How to: IK feet + root motion if you got to keep all bones parented to Root?

Hello unreal dwellers!

I’m attempting to create walk cycle in Blender and naturally i’ve used IK for feet to stick them to the ground. Now i can’t export animation since i’m getting multiple root bones error (bone hierarchy screenshot below).

In the other topic I saw an advice to parent all of the bones to Root bone (Torso is supposed to be used for root motion in that case) or to rename Skeleton to Root. In first case - my ik bones will follow “Torso” then which will screw animation and will make feet IK pretty much pointless; In the “rename Skeleton” case root motion will be missing since Skeleton itself as an object is not animated.

So how do you properly export such animation? Hopefully without baking it.

I’ve asked this question here Leg IK based animation + root motion? - Character & Animation - Epic Developer Community Forums as well a week ago, but it seems that forum community is not really active.

I have this same issue and currently trying to figure out how to simply make the IK bones I created for feet and hands and make them non-root bones since I had to unparent the Ik bones.