Hello,
I’ve been working on the Blender->Substance->UE4 Workflow on the past few days and I would like to know if there were any way that a mesh, in UE4, could cast some light throught volumetric scatterring.
As you can see in the screenshot ( https://puu.sh/zgv0w/ee4f1b9679.JPG) I have some volumetric scattering on spotlight in the background.
But my meshes , the sign “EN”, don’t have any.
Is volumetric scattering for meshes impossible?