How to make floating widget component unclickable

Hello

I followed this tutorial Unreal Engine 4 Tutorial - 3D Health Bar (NPC's) - YouTube to make floating health bars above my units in RTS like game.
The bar is working propertly, but it’s causing problems with my selecting units algorithm, as widget component is being recognized as a part of the character, even out of it’s elements.

Can I make it transparent for function like GetActorsInSelectionRectangle or GetHitResultUnderCursor? (Or make those functions react to mesh/capsule only?)

Select your widget in components tab, go to details, find collision tab select custom and set visibility trace to ignore, i advise to set everything to ignore too unless you need it to receive collision…

Thanks! Will setting it’s parent like this do it actually, or do I have to set exactly the widget? (It’s a child of scene component in my hierarchy)

set exactly widget