How to make floating widget component unclickable
I followed this tutorial https://youtu.be/M7w9OfPRpKM to make floating health bars above my units in RTS like game. The bar is working propertly, but it's causing problems with my selecting units algorithm, as widget component is being recognized as a part of the character, even out of it's elements.
Can I make it transparent for function like GetActorsInSelectionRectangle or GetHitResultUnderCursor? (Or make those functions react to mesh/capsule only?)
asked Feb 04 '18 at 09:29 PM in Using UE4
Select your widget in components tab, go to details, find collision tab select custom and set visibility trace to ignore, i advise to set everything to ignore too unless you need it to receive collision..
answered Feb 04 '18 at 11:16 PM
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