How to implement Admob and Leaderboard successfully for Android using 4.2.1 / 4.3.1?

Hi All,
I tried my best but failed to get ads and access leaderboard for Android (i have not tried with any other platform).
I have checked the Blueprint and Project Setting of Tappy Chicken to guide myself.

Do i need to alter anything else (in any of Engine files) to get Admob and Leaderboard working?

I am using Blueprints only.

Any link or Step by step tutorial would be great :slight_smile:

I am ready to launch my first game once I am through with Admob and Leaderboard.

Note : I even tried on UE 4.3 but failed to package for android so couldn’t test (Android Build Failed UE 4.3 - ERROR: Exception in mscorlib: Input string was not in a correct format - Platform & Builds - Epic Developer Community Forums)

Hi ,

Take a look at the post below for info on this.

Thanks, TJ

See this video ADMOB Unreal Engine 4:

See this video ADMOB Unreal Engine 4:

Hello,

We can help you. Our plugin Universal Mobile Ads for iOS & Android is exactly what you need: Universal Mobile Ads for iOS & Android - Marketplace - Unreal Engine Forums It includes support for 15 ad networks (more coming soon) and Banners, Interstitials, Rewarded Videos. Plugin was released 2 years ago and was tested in many ways during this time. It’s stable, receives update every 1-2 months ,and we provide premium support.

If you have any questions, feel free to ask! :slight_smile:

Patrick,
gameDNA Ltd