Actor with bReplicateMovement set to false still replicate movement after DetachFromComponent
Actor is placed in map with following property config: bReplicates = true bReplicateMovement = false bNetUseOwnerRelevancy = true
Server Character pickup the actor, attach Actor's RootComponent to Character's Skeletal Mesh, then detach the actor. On the client side, the actor's OnRep_ReplicatedMovement() function is called and set the actor's location to (0,0,0).
So I have to override the following function to fix
asked Feb 05 '18 at 02:21 AM in Using UE4
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