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Setting collision profile from BP problem

I have a lot of static mesh actors on scene. I'm getting them frequently without proper collision setting so I decided to set them automatically from BP (getallactors by class: static mesh actor, then Set Collision Profile Name: BlockALL. Despite the call, collision not set and I dont get hits. However, if I set them manually in scene, it works. Why it doesnt work from BP? I also tried call Set Collision Enabled, Set Collision Response To Channel/All Channels, but nothing. I added a debug print for actors, the loop is correct.

Product Version: UE 4.18
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asked Feb 05 '18 at 02:43 PM in Blueprint Scripting

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BigaCubensis
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avatar image BigaCubensis Feb 05 '18 at 02:43 PM

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The collision profile name is called BlockAll not BlockALL. Try to change it and see if it makes a difference. Also what is that Is ... Exists node for?

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answered Feb 05 '18 at 02:59 PM

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vr_marco
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avatar image BigaCubensis Feb 07 '18 at 12:41 PM

The culprit custom BP code returned always with true and set all meshes collision incorrectly. :)

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