StaticStruct:Identifier not found
Hello! I'm having trouble passing in a value to a function in UE4. Here I have this bit of code within my CPP:
Whilst here in my MyActor.h I have this USTRUCT:
When building and running the code, it spits out the errors: "StaticStruct:Identifier not Found" and "StaticStruct': is not a member of 'UScriptStruct"
This is a question concerning, both, proper UStructDeclaration, and if it has anything to do with these errors. Also if not, what is the cause. Is there a way to declare a StaticStruct within my Struct. Are there examples?
Any help would be greatly appreciated! And assuming anyone has any insight on this, please try and help this person who also seems to be in a similar situation: https://answers.unrealengine.com/questions/660240/jsonobjectstringtostruct-problem.html
asked Feb 05 '18 at 07:30 PM in C++ Programming
You need to create an actual variable of type FEncodedString so you can save this parsed json data
Here's an engine example: Link
answered Feb 06 '18 at 11:30 AM
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