UE4 and OSX Yosemite
Looks like OSX is going to stick to 4.1 for OpenGL in Yosemite, which will likely be around for a year or so. Any plan to support the features currently missing on mac (in particular: Tesselletion - World displacement - Reflections on translucent materials - Fracture Mesh) on this openGL version?
Fracture Mesh isn't tied to OpenGL and will get fixed, though I have no ETA.
Reflections on translucent materials are only available when using Shader Model 5 render path, which can't be supported on OS X's OpenGL 4.1. World Displacement is dependent only on Tessellation being exposed for it to work but there are no plans to expose Tessellation support on OS X right now.
As you rightly point out Apple are sticking with OpenGL 4.1 for Yosemite so this may change, but right now it isn't planned.
answered Jul 28 '14 at 10:51 AM
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