Accessed none 'x' from node 'X' in 'Event graph'

Hello,

I am writing about an issue i have seen answered a lot here on the forums, but i do no understand why i get this issue.
From my understanding you usually get this by having a reference or something being called without it being declared/ not existing.
In my case, i am trying to spawn some enemies by pressing ‘F’ from within a spawn volume which i placed inside the scene. If anyone could send me a nudge in the right direction i would appreciate that a lot!

I’ve attached what i think are the relevant screenshots.

Thank you in advance!

do you have the variable set in the player you have within the level?

if you mean by have i included in the first person characters blueprint in the scene then yea i believe so