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Is there any way I can get separate shadow mask with transparency ?

Hi All,

I have setup a scene in sequencer, and wanted to render the shadow mask separate with Transparency like Maya does with "Use Background " Shader. Is there any way i can create such material or a process to generate shadow separate ?

Thanks Rohan M

Product Version: UE 4.18
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asked Feb 06 '18 at 12:50 PM in Rendering

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MRohan
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