A way to use normal viewport navigation on a Cinematic Camera?
Hi folks, Just a quick question but I use unreal for Concept Art and blocking out base 3D before paintover and some basic Cinematic Shots. So Camera controls are a big thing for me. The cameras in UE4 dos'nt allow you to move in pilot mode with the same controls you have for just normal viewport navigation (which would be awesome and problem solved) But I do like being about to zip around the scene and then just use the 'Create Camera Here' function. Super easy and great way to bookmark possible compositions BUT the normal camera it generates isn't anywhere near as good as the Cinematic Camera. All the settings available make it the only choice for what I am trying to do. But I cant use the 'Create Camera Here' for this type of camera. I have to, Find the shot I like, create camera here, then add a Cinematic camera to the scene, then manually place it where the Normal camera was created. (not ideal when making 30 shots in a day)
SO, is there a workaround that anyone can think of and if not would be great for the good folks at EPIC to think about maybe a 'Create Cinematic Camera here' option, or in the normal camera settings allow you to switch it to a Cinematic Camera like you can with light type? or even a generic Transfer function where you can take X object and put in the place of Y object with options on what things you would like to transfer over i.e Translation, x,y,z / Scale x,y,z / Rotation x,y,z or yeah being able to choose your camera navigation method to be 'viewport like'
asked Feb 06 '18 at 12:32 PM in Using UE4
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