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Volumes jumps away when placed


I suddenly have an annoying problem when placing volumes in my level. They jump roughly -14000 uu on the y axis from the spot i select (the jump happens after I let go when dragging them into my level). This behavior does not affect any other assets, just volumes.

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It's not the end of the world but it is frustrating to drag them back every time since it's doubling my work.

They started behaving like this after i placed my light mass importance volume and navmesh.

I hope anyone has a solution for this since this is a reoccurring bug I stumble upon from time to time.

Product Version: UE 4.18
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asked Feb 06 '18 at 12:37 PM in Using UE4

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