Volumes jumps away when placed
I suddenly have an annoying problem when placing volumes in my level. They jump roughly -14000 uu on the y axis from the spot i select (the jump happens after I let go when dragging them into my level). This behavior does not affect any other assets, just volumes.
It's not the end of the world but it is frustrating to drag them back every time since it's doubling my work.
They started behaving like this after i placed my light mass importance volume and navmesh.
I hope anyone has a solution for this since this is a reoccurring bug I stumble upon from time to time.
asked Feb 06 '18 at 12:37 PM in Using UE4
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