Dynamic Actor with transformation that doesn't crahs on SetActorLocation?
I am creating characters dynamically, those characters have references to ctors as IK targets. So in addition to creating characters dynamically, I try to create an IK target for each character and set it in it's reference for IK actor.
I found that only actors with a mesh have a transformation. The issue is that when I create an actor of class AStaticMeshActor, when I set the location with SetActorLocation it randomly crash.
What am I doing wrong? I am spawning the AStaticMeshActor like so:
And then checking if IKLeftHandTarget is not null before setting it's new location with SetActorLocation. Then it crash. Actually sometimes it might run a few frames before crashing there.
How do I spawn a moveable actor target for my IK dynamically?
asked Feb 06 '18 at 01:15 PM in Bug Reports
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