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Track time spent in (Sub)Level to use as timer

Hi guys,

I am currently trying to script a guiding system which is supposed to help the player find the way through the level if they get stuck, similar to the way it was done in Dead Space (The glowing lines you could display to help you navigate). I want my guides to appear after a certain amount of time has been spent in the same Room (Sublevel). Is there any node to track the time you have spent in a specific sublevel? Or what do I need to chain together to achieve this? At the moment I toggle the guides with the press of a button, here's a picture: alt text

The "InputAction Guide" is what I want to replace with the timer :)

Thanks in advance, Florian

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asked Jul 28 '14 at 10:54 AM in Blueprint Scripting

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Once more I should have thought of the most simple answer :D

Solved this by checking if the current level is actually loaded and then attached delays to conditions. Here's a screen: alt text

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answered Jul 28 '14 at 12:43 PM

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