Deactivating plugin once requires Visual Studio permanently

If I deactivate the ‘Android Runtiume Permission’ plugin, restart, reactivate it and restart, unreal still wants me to install Visual Studio for packaging.

I narrowed it down to the uproject file that is saving these changes, but doesn’t changes it back. I didn’t test every plugin. In an Texteditor you can see the lines added in the uproject file:

"Plugins": [
		{
			"Name": "OnlineSubsystemGooglePlay",
			"Enabled": false,
			"SupportedTargetPlatforms": [
				"Android"
			]
		},
		{
			"Name": "AndroidPermission",
			"Enabled": false
		}
	]

Steps to recreate that:

This requires a System without Visual Studio installed

  1. Create a new Project (Desktop maximum Quality, ,no starter content)
  2. Open the plugin preferneces and deactivate the ‘Android Runtiume Permission’ plugin
  3. Restart
  4. Activate ‘Android Runtiume Permission’ again
  5. Restart
  6. Look in the *.uproject file and be convinced

This is easy for me to fix now, but better to google for peoplewho run into this :wink:

by the way, it would be good to know why I need Visual Studio if I deactivate plugins anyway. Thx :smiley:

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks