If I deactivate the ‘Android Runtiume Permission’ plugin, restart, reactivate it and restart, unreal still wants me to install Visual Studio for packaging.
I narrowed it down to the uproject file that is saving these changes, but doesn’t changes it back. I didn’t test every plugin. In an Texteditor you can see the lines added in the uproject file:
"Plugins": [
{
"Name": "OnlineSubsystemGooglePlay",
"Enabled": false,
"SupportedTargetPlatforms": [
"Android"
]
},
{
"Name": "AndroidPermission",
"Enabled": false
}
]
Steps to recreate that:
This requires a System without Visual Studio installed
- Create a new Project (Desktop maximum Quality, ,no starter content)
- Open the plugin preferneces and deactivate the ‘Android Runtiume Permission’ plugin
- Restart
- Activate ‘Android Runtiume Permission’ again
- Restart
- Look in the *.uproject file and be convinced
This is easy for me to fix now, but better to google for peoplewho run into this