Is it possible to define animations in cinematic for controllable characters?

I’m trying to add my character, pawn, in the cinematic and define animation to him, but is not working. When I take another Skeletal Mesh and animate it works. Is that right?

I don’t know if it is the right way. I’m now using this to control my character animation.

If I don’t change de Animation Mode I can’t use animation in sequence. When the sequence ends, I change back to Animation Blueprint.