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How can i load a new level when player dies (in level blueprint)

I know how to make a level load in the third person blueprint event graph, but it creates an infinite loop where every time the character dies it loads the SAME level. I just want it to load the new level after dying in one particular level. is there a way I can set up the script to load the new level upon player character death in the level blueprint NOT the third person character blueprint.

Product Version: UE 4.18
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asked Feb 07 '18 at 02:26 AM in Blueprint Scripting

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ARoastedReptar
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your going to want to get a reference to the players character then bind event on destroyed. then have the event node connected to a custom event that loads the level. that should work.

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answered Feb 07 '18 at 02:52 AM

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ThompsonN13
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Awesome man thanks for the fast reply! I guess I was just over complicating the script.

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answered Feb 08 '18 at 10:52 AM

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ARoastedReptar
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