How can i load a new level when player dies (in level blueprint)
your going to want to get a reference to the players character then bind event on destroyed. then have the event node connected to a custom event that loads the level. that should work.
answered Feb 07 '18 at 02:52 AM
Awesome man thanks for the fast reply! I guess I was just over complicating the script.
answered Feb 08 '18 at 10:52 AM
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