How can i load a new level when player dies (in level blueprint)

I know how to make a level load in the third person blueprint event graph, but it creates an infinite loop where every time the character dies it loads the SAME level. I just want it to load the new level after dying in one particular level. is there a way I can set up the script to load the new level upon player character death in the level blueprint NOT the third person character blueprint.

your going to want to get a reference to the players character then bind event on destroyed. then have the event node connected to a custom event that loads the level. that should work.

Awesome man thanks for the fast reply! I guess I was just over complicating the script.