Automatically check prerequisites for packaged game

Hi, I’m having trouble with the ‘include prerequisites’ option for packaging. In a few places I’ve seen people mention that it’s supposed to check for prerequisites before running the packaged .exe and ask to install, which is pretty vital when distributing to clients etc. However, this isn’t working for us at all.

The prereq setup exe is included with the packaged game at WindowsNoEditor\Engine\Extras\Redist\en-u and if I run it then I can run the packaged game without troubles, but trying to run the game exe without doing this manually just results in missing dll errors.

Is there some step I’m missing to get the game exe to check prerequisites? If this just isn’t something Unreal does, can anyone suggest a good way to set up an installer that does this?

Hey dude, did you ever manage to solve this because I’ve started having the same issue on 4.25.4?