ShaderCompilerWorker failed: SF_METAL

Hello all,

suddenly theres a Problem which I never had before when trying to Build, modify Materials or just for fun(?).


Message:
ShaderCompilerWorker failed:
Mismatched shader version format SF_METAL; did you forget to build ShaderCompilerWorker?
                                                                                   [OK]

Now I don’t know how to handle this. Does somebody have a solution?

My UE Version: 4.18.0, Win 7 Enterprise, 64-bit, 8 x Intel Xeon CPU 3,20 GHz, 32 GB RAM

229834-ue4180-sf-metal.png

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks