I currently have my game set up so that a pawn follows an actor around the level. I want the pawn to stop following once they get within a certain distance and only start following again if the actor starts to move away again. I am trying to achieve this with a ‘get distance’ running into a ‘compare float’ and then a ‘branch’ node to swap between the two systems. When the distance = the specified amount I want the pawn to stop following. I can’t figure out how to translate the executable output of the ‘compare float’ into a Boolean value, or maybe there is a better way to achieve this?
Thanks.