Transition slowdowns root motion, if the same cached poses are used

Hi!

So the title says it all, but here is my example.

State machine:

Used cache poses: (both use the same run animation with root motion enabled)

State1:

State2: (yes, just the same cached pose)

As a result, during a transition from State1 to State2, you can notice that root motion is losing its velocity. BUT, if I will use RunSlow2_CP in State2 - everything will work just great without any loss in root motion speed. What is more, an issue will not occur if I will be using animations directly without saving them to cached poses.

Any help? Or is it an expected functionality. If it is - why?

NOTE 1: Obviously, this is just an example - I don’t want to transition between the same animations. What I am looking for, is something closer to this:

NOTE 2: Project is huge. Yes, I have to use cached poses. No, I don’t want to make copies of the same animations into multiple cache poses.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks