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What causes error "pending connexion failed"?

Hello AnswerHub people, and first of all thank you for your dedication. It really helps newcomers like me understand the engine better.


I've been following the official "Blueprint multiplayer" tutorial - https://www.youtube.com/watch?v=abmzWUWxy1U -

Everything works fine when i play in editor, and my 3 to 11 characters can join the same lobby map just fine.

When i play in standalone on 2 different computers however, there is a problem:

I cannot join session.

alt te![alt text It finds the right session (or so it seems)

https://i.gyazo.com/968559d795e3802385380dbea3deed41.png tries to load, and eventually fails, flashing a NetworkError: Pending Connection Failure, before going back to main menu

https://i.gyazo.com/68f77bf60007d87bd5b696455ed101e5.png When I try to join the session again it just prints failed to join.

https://i.gyazo.com/a302b73dc70b920ea1fc2caf7cae5186.png My GameInstance Create/Join/Destroy nodes

alt text

My search/refresh session node (i have a call to "join server" in the event graph as well)

Also: My DefaultEngine.ini is set,

Steam is up and running on both computers, and the steam plugin is added to the project,

I'm NOT using Gamemodebase class but Gamemode class,

Seamless Travel is on,

When i open the lobby map, listen is on...

To sum it up, I guess my question is quite simple:

What else do i need to check? What can cause Pending Connexion failed?

Thanks in advance!

Product Version: UE 4.18
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asked Feb 07 '18 at 02:46 PM in Blueprint Scripting

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avatar image Jondoes Feb 08 '18 at 04:28 PM

Daily bump. I really need this to work guys :/

avatar image Jondoes Feb 10 '18 at 04:21 PM

bumpalicious. Anyone?

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