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Switching matinee, camera one frame glitch

Hello everyone,

I am having an issue in creating cinematic that is composed of a succession of matinee sequence.

ISSUE : when the engine switch from one matinee to another there is "one frame" that show at the "player Start" camera and it render that frame between the 2 matinee.

So that create a visual glitch, as there is an image that shows.

I understand that it is related to delay, and tried many things related to that, so what are the workflow fix ? What am I missing ?

More info and specifics :

Event start > matinee in a loop
Event press space bar > play other matinee
Right "0.001" sec after I press Space bar, that frame shows.
Both matinee have a director group with at least a camera

Thank you for your help

Product Version: Not Selected
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asked Jul 28 '14 at 12:44 PM in Using UE4

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avatar image Adder1812 Apr 15 '16 at 12:15 PM

Same here. First frame after every camera switch is a garbage.

avatar image dubako Jun 30 '16 at 03:30 AM

yes i also have this problem. we really need an answer to this one!

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I have the same problem but with only one matinee. Have you solve the problem?

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answered Aug 31 '15 at 03:29 PM

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