Switching matinee, camera one frame glitch
I am having an issue in creating cinematic that is composed of a succession of matinee sequence.
ISSUE : when the engine switch from one matinee to another there is "one frame" that show at the "player Start" camera and it render that frame between the 2 matinee.
So that create a visual glitch, as there is an image that shows.
I understand that it is related to delay, and tried many things related to that, so what are the workflow fix ? What am I missing ?
More info and specifics :
Event start > matinee in a loop
Thank you for your help
asked Jul 28 '14 at 12:44 PM in Using UE4
I have the same problem but with only one matinee. Have you solve the problem?
answered Aug 31 '15 at 03:29 PM
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