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Play one anim, then a second on a character

Using mocap I have two anims. I want to play anim A then play anim B. How can I do this? I want to use root motion so that the second animation starts at the end position of the first animation and maybe have a bit of a blend. My anims are set up for root motion. Thanks

Product Version: UE 4.18
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asked Feb 07 '18 at 07:15 PM in Blueprint Scripting

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Gibson_Martelli
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whoops managed to make 2 posts about the same thing i figured out this method using state machines http://gibsonmartelli.com/SpacePlace/2018/02/23/unreal-palindromic-animation-loops-with-root-motion/

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answered Feb 27 '18 at 02:07 PM

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Gibson_Martelli
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You can make one single animation out of two+ animations using anim montage or anim sequence.

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answered Feb 07 '18 at 08:42 PM

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Sardorian
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thankyou i will try that, will i be able to extend this and have multiple anims that i trigger randomly?

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answered Feb 07 '18 at 10:46 PM

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Gibson_Martelli
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