Play one anim, then a second on a character

Using mocap I have two anims. I want to play anim A then play anim B. How can I do this? I want to use root motion so that the second animation starts at the end position of the first animation and maybe have a bit of a blend. My anims are set up for root motion.
Thanks

You can make one single animation out of two+ animations using anim montage or anim sequence.

thankyou i will try that, will i be able to extend this and have multiple anims that i trigger randomly?

whoops managed to make 2 posts about the same thing i figured out this method using state machines [http://.com/SpacePlace/2018/02/23/unreal-palindromic-animation-loops-with-root-motion/][1]

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