AI Chase if player too far
Hello all! I've realized that I am lacking some basic knowledge. I've made a script for AI to follow trigger points throughout the map, but how would one go about at making an AI chase player if he is too far from AI? As soon as AI is close enough to the player then the AI would have to continue on walking through the trigger points. I am making an audio game intended for blind people and the AI is essentially like a guide. Looking after the player and making sure he doesn't get lost in the map. Thank you!
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