My project won't open. It gets stuck at 71%
Hi, my project was fine yesterday, but today when I tried to open it, the launcher would stall at 71%.
I tried deleting the Saved, Intermediate and Binaries folders, even the Config, but it still does the same thing.
I tried to Verify my Unreal Editor's version but it got stuck at 98%, so I uninstalled it and reinstalled. Still does the same thing.
I tried reverting my repo but it seems to do the same thing anyhow, so the problem must be in my launcher.
I don't know what else to do and need help absolutely as I am supposed to package this project tomorrow!!
Anyone has had this issue and knows a way of making it work again?
asked Feb 07 '18 at 09:39 PM in Using UE4
Seems weird. Maybe try making a new template project to see if that loads OK.
And there should be a log of what it got done before the freeze, maybe there's relevant info in there.
Ultimately, you could build it in "Debug Editor" (github engine only) and when it gets stuck you can break execution to see where it's getting stuck in a loop (or locking the main thread). If you try this and get results but can't interpret them, post what you find. Maybe we can help you figure it out.
answered Feb 07 '18 at 09:58 PM
Sounds like you have a blueprint circular dependency, which is super fun because UE4 doesn't tell you that its a thing until its too late to know why or where.
We've had this countless times where the editor seems to get stuck at either 71 or 72% while loading, only way to fix is to revert work you've done recently until it loads again. Thats if you're using source control anyway, if not and this is the issue then your next best option is to just delete assets until it works to find the offending asset and remake it.
answered Feb 14 '18 at 11:52 PM
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