Crash on Startup with Nativized Assets
I've been trying to track this problem for a few days and I couldn't find what's wrong exactly.
My project crashes on startup only when it is packaged with Nativized Assets on Inclusive or Exclusive, and gives the following error:
I read in another place that disabling Event Driven Loader in options could help, but then it fails the packaging, with these errors for all blueprints while Packaging the Nativized cpp's:
Packaging (Windows (64-bit)): G:\UEProj\TH\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BPWaypoint__pf1605665597.cpp(642): error C2440: '': cannot convert from 'initializer list' to 'FBlueprintDependencyData'
Packaging (Windows (64-bit)): G:\UEProj\TH\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Private\BPWaypoint__pf1605665597.cpp(642): note: No constructor could take the source type, or constructor overload resolution was ambiguous
then fails to make the nativized .lib and exits with code 5 here's the last part of UAT log: https://pastebin.com/hem2uWsD
I have no idea what any of this means and I failed to find why it doesn't happen on a new project
asked Feb 07 '18 at 10:18 PM in Packaging & Deployment
Follow this question
Once you sign in you will be able to subscribe for any updates here