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Are there any issues using sequencer for gameplay

Sequencer is intended for cinematics. However, it does not require you to disable player input to play a sequence. If you wanted to, say, move a platform, making a moving sequence for the object would be easier than using a timeline and a vector lerp node to move the platform. Is this ok to do, or is it against best practices?

Product Version: UE 4.18
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asked Feb 07 '18 at 11:45 PM in Blueprint Scripting

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UnconvAustin
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That's perfectly fine, In fact I believe its the norm for moving things like platforms, opening doors, moving trains in the bkg, probably even trains the player can ride in.

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answered Feb 08 '18 at 05:53 AM

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I Create Art!
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