"Scene Depth in R" Buffer Corrupted

When using RenderTarget2D’s “Scene Depth in R” option, the rendered texture seemed to be corrupted.

229931-2018-02-08-161419.png

When I switched to using a PostProcessMaterial for rendering depth, the same problem happened, however I can then fix by setting the “BlendableLocation” to “Before Tonemapping”.

229932-2018-02-08-161850.png

Is there a method to fix this for “Scene Depth in R”?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks