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Blueprint cast question

Hi, I'm working on a simple weapon base currently. I just added the first weapon which is a child of the base. I'm attempting to access a variable called "WeaponSound" in the weaponbp. I'm casting to the weaponbp to read the value of WeaponSound so it can play the weapon-specific sound when it fires.

Here is what I have so far: https://i.imgur.com/hIzdBSL.png

I have tried using "self" as a reference, it doesn't return the yellow warning, but it still fails every time. I've tried just about every object/reference I can for the object input on the cast but nothing is working. Thanks in advance! :)

Product Version: UE 4.18
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asked Feb 08 '18 at 09:57 AM in Blueprint Scripting

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Your 'gun' variable looks like it is just a skeletal mesh actor. What is the parent class of the 'm1garand_bp'. Your 'weapon_base' class is just an actor, so casting to 'm1garand_bp' will also fail every time.

Where do you spawn or create your 'm1garand_bp'? You will need to store an instance of this somewhere and find it. You could try 'GetAllActorsOfClass using 'm1garand_bp' as the class, just to make sure you actually have one of them somewhere?

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answered Feb 08 '18 at 10:31 AM

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avatar image Jin_VE Feb 08 '18 at 08:28 PM

This is correct. Might be best to point austin to a good tutorial video.

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