Widget component ignores its child visibility parameters

a widget component will block every ray cast from a widget interaction component even if it’s blank and everything it’s made of is set to visibility = self hit invisible

not sure if it’s a bug or not, if it’s not, is there any way to achieve it at all ?

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks