How to make line trace ignore AI collision capsule and return bone name?

I’ve set up a simple linetrace shoot blueprint which works as intended. It adds force in the direction of the “bullet” on components it hits. However I’m scripting some basic AI, and want to hit the actual mesh of the actor, not the collision capsule. How would I go about doing this? Here is an example of what is being returned

In the capsule’s Collision settings (Collision Presets->Collision Responses), change “Visibility” (or the channel you use for your line trace) to “Ignore”. If it is grayed-out, change Collision Presets to “Custom”.

1 Like