Get the current animation frame with blueprint

hi wondered how i can get and set the frame of an animation using blueprint. (So that i can control a character animation)

Right click the animation you want to control and convert it to a “single frame animation.” Your animation node should turn into an evaluate node with an “explicit time” float input. Just put whatever time you want into that input to send the animation to that time.

…Um where would i do that?

In the animation blueprint, directly on the animation on which you want to set the frame (you will have to go into the anim graph). I should note though that since Unreal calculates everything with seconds rather than frames, you would actually be setting the time of the animation, not the exact frame.