How to make Projectile collide with Mesh and not Capsule

Hi,

I seem to be having issues with making a projectile with a Collision Component colliding with a Character’s Mesh but not it’s Capsule Collision Component.

The projectile collision component setup:

The Character collision component setup:

The Character Mesh Component is set as Ragdoll.
Projectile Preset is set to ignore Pawn (Character’s collision component)
Pawn Preset is set to ignore Projectile (Projectile’s collision component)

But it seems that the Projectile just ignores character Mesh, while it does correct collide with environment.
Any idea of what I did wrong?
Thanks in advance.

Sorry, I was missing the Physical Asset.
Thank you.