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[Replication] How to define a sequence between events/functions?

Hello Everyone. Well im updating some replicated variables on server side and then, only after that update i want to update some widgets like this:alt text

The problem is that the function called "Update Drop Widget" is called before the variables get updated on the "inventory Add Item Server" and i want it to happen sequencially... if i put a Delay of 1 sec between them it works but it doesnt seems a good solucion... How can I force them to fire in a sequence? (already tried sequence node and it doesnt works...)

Product Version: UE 4.17
invento.png (139.2 kB)
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asked Feb 08 '18 at 04:49 PM in Blueprint Scripting

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